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About

Note Art belongs to 77ho

Wiki Template made by me, Quirk Meister, for everyone to use and change if they want.

Basic Information

Name

Kurozume Ren or Ren Kurozume

Alias

The devil incarnate

Theme

working on this...

Age

20

Quirk

Incinerate

Quirk Description

Incinerate is a high-temperature quirk that generates concentrated blue flames capable of reducing targets to ash on . Unlike standard fire abilities, Incinerate offers refined control over both form and function. The can freely adjust the heat output, shifting from pinpoint precision to wide-area combustion. These flames are not limited to raw projection—they can be compressed and shaped into solid constructs such as blades, spears, chains, bows, and more, making them highly effective for both ranged and close-quarters combat.Beyond offense, Incinerate enhances the ’s physical capabilities. By channeling flame through the limbs and spine, the can propel themselves at high speed, converting velocity into devastating impact force—turning movement itself into a weapon. The quirk also reinforces endurance and strength by circulating heated energy through the bloodstream, hardening the ’s body from within and pushing muscles beyond their natural limit. Additionally, by applying thermal focus to the eyes, the can track heat signatures, allowing them to detect movement and hidden opponents through temperature contrast.Mobility is another core strength of Incinerate. The can use flame bursts from their body to achieve controlled flight, sharp aerial maneuvers, or sudden directional shifts in combat. Whether launching into the sky, dragging across the battlefield, or chaining flame-based constructs in motion, Incinerate allows for seamless transitions between offense, defense, and pursuit. It's a quirk built on overwhelming heat—but tempered with control, versatility, and relentless adaptation.

Limits

Whilst the can adjust the heat output, maintaining maximum temperature for extended periods rapidly exhausts their stamina. Blue flames at full intensity begin to burn through oxygen quickly, causing shortness of breath and risk of collapse if sustained longer than 60–90 seconds without pause. The hotter the flame, the more rapid the cost on the body.

Using Incinerate to enhance physical attributes via bloodstream conduction puts extreme strain on the ’s organs. Repeated use can lead to heatstroke symptoms, blood thickening, or muscular burnout. Overuse may cause temporary internal hemorrhaging, heat-induced tremors, or even unconsciousness if pushed past physiological limits.

The quirk relies on the presence of oxygen in the environment. In low-oxygen or vacuum conditions, its effectiveness is reduced significantly. Constructing weapons or sustaining flight becomes near-impossible in suppressed air zones or underwater. Enemies who can reduce oxygen or displace air gain a critical advantage.

When shaping condensed flame weapons, the ’s movement becomes slightly delayed due to the concentration required. Using more intricate constructs like bows, chained blades, or rotating wheels slows reflexes and reduces combat awareness, creating brief windows of vulnerability.

After prolonged use in a high-output state, the requires time to cool down. Attempting to reuse high-density constructs or perform sustained flight without cooling results in second-degree burns, nerve strain, or combustion recoil—a backblast effect that injures the .

Drawbacks.

:small_red_triangle_down: 1. Internal Burn Stress

Even with flame resistance, the intense thermal energy strains the ’s muscles, skin, and internal organs over time. After extended use, they may experience:

Internal heat cramps

Skin microfractures or burns around flame vents (like wrists, back, or legs)

Coughing from minor lung irritation due to repeated combustion exposure

---

:small_red_triangle_down: 2. Volatile Emotional

The flames subtly react to adrenaline and heightened emotional states. The angrier or more unstable the becomes:

The harder it is to maintain precision

Flames become wilder, increasing the risk of collateral damage or friendly fire

Emotional outbursts may unintentionally trigger construct ignition or fire bursts

---

:small_red_triangle_down: 3. Residual Heat Signature

After using Incinerate, the leaves a strong thermal trail for a while, making stealth or escape difficult. Anyone with thermal sensors or detection quirks can follow:

Footprints glowing from where flames launched them

Superheated walls or terrain from recent attacks

Their own body radiating residual energy like a flare

---

:small_red_triangle_down: 4. Flame Recoil

Compressed constructs like swords, arrows, or lances explode or destabilize after extended . The risks:

Blowback injuries from unstable flame constructs

Hand or arm burns if constructs rupture too close to the skin

Using unstable weapons under pressure may backfire or explode prematurely

---

:small_red_triangle_down: 5. Oxygen Depletion

Massive flame bursts can consume surrounding oxygen, especially indoors or in closed spaces. This can cause:

Lightheadedness or breathlessness for the

Involuntary coughing or lung strain from carbon build-up

Risk of suffocation if they overuse combustion in tight areas

---

:small_red_triangle_down: 6. Heat Signature Vulnerability

While the can track others via heat, their own burning-hot body is a beacon to enemies with thermal sensors or sniper tech—making them easy to detect even in total darkness or smoke.

Quirk Type

Emitter

Height

6'0

Blood Type

A-

Birth Date

6/5/whatever year the chat takes place in.

Species

Human

Sexuality

Straight

Likes

Food

Dislikes

Heros

Personality

Blood thirsty always itching for a fight.

Affiliation

Villian

× × × × × × × × × ×

Skills

Hand to hand combat: Ren is highly skilled in hand to hand combat he had a wild fighting style but leaves no room for error

Durability: Ren can take multiple hits normally but when enhanced by his quirk that is tripled.

Knowledge: Ren is also highly intelligent he's Memorized everything there is to know about the pro heros and even Memorized a map of the city.

Physical Prowess

Human physiology: Ren stands within all limits of the human physiology expect for his speed and strength they sometimes push in-human.

Eye sight: Rens eyesight is extremely well almost too good.

Reflexes: Reflexes is natural to all humans and that includes Ren but he reacts quicker than normal humans do

flexibility: Not extremely flexible only to the point where he can pistol whip the hell outta you.

Abilities

Burn Trail Decoy

> “Follow the flame—and lose.”

Description: While moving at high speed using Infernal Step, the leaves behind multiple trails of controlled blue fire that mimic their body shape or attack motions.

Function: The enemy targets the wrong trail, while the real prepares a massive follow-up or repositions completely.

Hidden Purpose: Think afterimage jutsu with fire—and a hidden nuke waiting behind it.

Flicker Fang

> “Just a knife… or so you thought.”

Description: Forms a tiny flame dagger or spike from their palm and uses it in a fast stabbing motion.

Function: It seems like a weak melee move—but it’s a conduit for igniting a larger construct hidden nearby, or sending flame energy through a tagged enemy/object.

Tactic: Works well to make opponents underestimate range or threat level.

Blue Mirage

> “Watch closely. That’s not me.”

Description: Uses the heat shimmer from active flames to create distorted illusions of the ’s movements or flame constructs.

Function: Makes it seem like the is striking from one angle while they're repositioning for a bigger attack.

Hidden Purpose: Excellent for disguising Infernal Step movement or masking the draw time for a major construct.

False Spark

> “Missed? No—I never aim for the first hit.”

Description: Ren launches a low-power flame shot at an odd angle, seemingly a distraction or botched aim.

Function: The projectile is intentionally weak, but it’s either:

A signal for a flame trap to activate

A homing point for a redirected major move like Phoenix Lance

Or laced with sticky flame meant to tag the target for tracking or delayed detonation

Tools/Weapons

Sword: Ren carries around a Japanese katana however this sword isn't made from any regular metal it's made from a metal that's completely fireproof and won't melt.

× × × × × × × × × ×

Backstory

Wip

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